![]() ![]() ![]() Chrome itself has handles to these objects, but the actual backing memory may live in a variety of places (CPU side in the GPU process, CPU side in the kernel, GPU side). Raw OpenGL Objects: These objects are allocated by Chrome using the OpenGL API.GPU Memory in Chrome involves several different types of allocations. If you want an overview of total GPU memory usage, select the GPU process' GPU category and look at the size column.
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